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OmegaX Zelda Hearts

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OmegaX Zelda Hearts Empty OmegaX Zelda Hearts

Post by omegas7 Sat Apr 17, 2010 9:12 pm

OmegaX Zelda Hearts system.
Author: Omegas7.
Version: 0.1.

Features:

  • Version 0.1:

    • Heart Graphics are divided in four fragments by the script (4HP = One Heart)
    • Set how many hearts to appear per row.
    • Turn HUD ON/OFF with a switch.


Download:
Version 0.1 Demo

Screenshots:
Spoiler:


Notes:
I am quite sure there might be a bug or two, I wasn't thinking much and just rushed into it XD. Do report anything here.
This system is specifically for your Zelda fan games, anyway, remember that 1HP is worth 1 Heart Fragment, and always make sure the MaxHP of the player is a multiple of 4 if you want this script to work properly.
Basically, 12MaxHP means 3Hearts. If you had 11HP (not a multiple of 4), it would still be 3Hearts, but the 12th fragment would never be filled! So be careful Wink.
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OmegaX Zelda Hearts Empty Re: OmegaX Zelda Hearts

Post by Dezz123 Mon Apr 19, 2010 4:32 am

These would work GREAT with ABS... I'm gonna give this a try...
Great script Wink
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OmegaX Zelda Hearts Empty Re: OmegaX Zelda Hearts

Post by omegas7 Wed Apr 21, 2010 11:14 pm

Ya. I have received reports about not working properly with PRABS due to the HUD being hidden by... Another HUD lol. Gonna make a patch or something.
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OmegaX Zelda Hearts Empty Re: OmegaX Zelda Hearts

Post by Dezz123 Sat Apr 24, 2010 4:58 pm

Alright then, good luck with this! Wink
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OmegaX Zelda Hearts Empty Re: OmegaX Zelda Hearts

Post by moneymenace Sun May 02, 2010 11:20 am

Sweet, miget man devoted this script only to the guy who is making that one zelda game.
Now I can use this one. I'm going to use it in my game.
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