OmegaX Zelda Hearts
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OmegaDev :: Coding Plaza :: RGSS2 (VX)
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OmegaX Zelda Hearts
OmegaX Zelda Hearts system.
Author: Omegas7.
Version: 0.1.
Features:
Download:
Version 0.1 Demo
Screenshots:
Notes:
I am quite sure there might be a bug or two, I wasn't thinking much and just rushed into it XD. Do report anything here.
This system is specifically for your Zelda fan games, anyway, remember that 1HP is worth 1 Heart Fragment, and always make sure the MaxHP of the player is a multiple of 4 if you want this script to work properly.
Basically, 12MaxHP means 3Hearts. If you had 11HP (not a multiple of 4), it would still be 3Hearts, but the 12th fragment would never be filled! So be careful .
Author: Omegas7.
Version: 0.1.
Features:
- Version 0.1:
- Heart Graphics are divided in four fragments by the script (4HP = One Heart)
- Set how many hearts to appear per row.
- Turn HUD ON/OFF with a switch.
Download:
Version 0.1 Demo
Screenshots:
- Spoiler:
Notes:
I am quite sure there might be a bug or two, I wasn't thinking much and just rushed into it XD. Do report anything here.
This system is specifically for your Zelda fan games, anyway, remember that 1HP is worth 1 Heart Fragment, and always make sure the MaxHP of the player is a multiple of 4 if you want this script to work properly.
Basically, 12MaxHP means 3Hearts. If you had 11HP (not a multiple of 4), it would still be 3Hearts, but the 12th fragment would never be filled! So be careful .
Re: OmegaX Zelda Hearts
Ya. I have received reports about not working properly with PRABS due to the HUD being hidden by... Another HUD lol. Gonna make a patch or something.
Re: OmegaX Zelda Hearts
Sweet, miget man devoted this script only to the guy who is making that one zelda game.
Now I can use this one. I'm going to use it in my game.
Now I can use this one. I'm going to use it in my game.
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OmegaDev :: Coding Plaza :: RGSS2 (VX)
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