Multiple Basic Attacks
OmegaDev :: Coding Plaza :: RGSS2 (VX)
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Multiple Basic Attacks
Multiple Basic Attacks
By IMP1
Version 1.0
This changes battles so when you choose Attack (Attack/Skill/Guard/Item) a window will open, similar to Skill, and it lets you choose which skills are "basic attacks". These are determined by the equipped weapon. So each weapon has a list of skills it associates with itsself. Basic attacks like this are not included in the skills window (by use of a note tag). Bare in mind the Actor will need to be the level needed for the Basic Attack skill, just like any other skill.
Multiple Basic Attacks Link:
http://www.files.evoxy.net/users/imp1/RMVX%20Scripts/Multiple%20Basic%20Attacks.txt
Instructions:
Credits are in the Script.
By IMP1
Version 1.0
This changes battles so when you choose Attack (Attack/Skill/Guard/Item) a window will open, similar to Skill, and it lets you choose which skills are "basic attacks". These are determined by the equipped weapon. So each weapon has a list of skills it associates with itsself. Basic attacks like this are not included in the skills window (by use of a note tag). Bare in mind the Actor will need to be the level needed for the Basic Attack skill, just like any other skill.
Multiple Basic Attacks Link:
http://www.files.evoxy.net/users/imp1/RMVX%20Scripts/Multiple%20Basic%20Attacks.txt
Instructions:
- Spoiler:
- * Add the note MBA:skillname in a weapon's notebox, replacing skillname
with the skill's name. For example, if I wanted the Club
to enable the Slash skill, I'd put the following in the Club's notebox:
MBA:Slash
Bare in mind the actor will need to already know the skill.
* You'll also need to add the <basic attack> note to the skill to stop it
being included with the other skills.
* Enjoy.
Credits are in the Script.
IMP1- Coding Moderator
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OmegaDev :: Coding Plaza :: RGSS2 (VX)
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