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Script Requests

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Script Requests Empty Script Requests

Post by Sn0wCrack Thu Sep 30, 2010 12:01 am

1.)
Ok so I need a script that only shows the continue command if there's a save file
so continue doesn't appear if there's no save file.

2.) Well this one might be harder. So I need a script that makes certain items only usable by a certain actor

So an example:
if actor 1 try's to use a bomb it won't work if will give the error sound
but, if actor 3 uses a bomb it will work

I kind want the set-up like this:
actor_id = [item_id's]

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Post by Dezz123 Thu Sep 30, 2010 2:16 am

1) That script has already been made. Wink
Try checking Google or rpgmakervx.net for it.

2) You have that option already, I believe.
I'd show you but I don't have RPG Maker VX on this computer, so I won't remember exactly how to do it. Sorry.
Why not search for a few tutorials about the program itself and see if you find one to do with what you're looking for?
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Post by Sn0wCrack Thu Sep 30, 2010 3:17 am

Landargon wrote:1) That script has already been made. Wink
Try checking Google or rpgmakervx.net for it.

2) You have that option already, I believe.
I'd show you but I don't have RPG Maker VX on this computer, so I won't remember exactly how to do it. Sorry.
Why not search for a few tutorials about the program itself and see if you find one to do with what you're looking for?
Ok I found the first one thanks!

The second one isn't an option in the item set-up
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Post by Dezz123 Thu Sep 30, 2010 3:26 am

For the second option, you might have to do it via Conditional Branch.
I'll make a tutorial for that kind of thing later today if I can.
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Post by Sn0wCrack Thu Sep 30, 2010 3:31 am

Landargon wrote:For the second option, you might have to do it via Conditional Branch.
I'll make a tutorial for that kind of thing later today if I can.
I probably could make it but might be a bit complicated I know, I have to set it up through a common event and link it to the, item but not sure how it would go in the actual event
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Post by IMP1 Thu Sep 30, 2010 7:19 am

I did this for someone's game. But for classes instead of actors. And it was the item used on them

The thing is actor's don't use items. The party has a collective inventory and the party uses items. I guess I could do this if they were only-in-battle items, and then check which actor's turn it is...
Is this what you'd want?
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Post by Sn0wCrack Thu Sep 30, 2010 8:56 pm

Yeah pretty much
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