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Zephyr

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Kyle?
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Post by Dezz123 Mon Oct 18, 2010 6:38 am

Yeah, I know I quit RPG Maker VX, but I restarted using it again.
Anyways, I'm now in development of Zephyr, a game which I will *NOT* give up on.

Introduction:
The aftermath of the Great War was devestating. Thousands dead, many cities destroyed, and evil forces conquering Landor...
Landor has lost hope.
Lord Zenazen has won.
The Kings are both dead, many armies are wiped out, and the resistance has been put to a stop.
Even the Sacred Soldiers have been defeated...
It's time for the younger generation to stand up.

Sion Freeze lived an ordinary life with his father and brother, until one day two people slayed the King, ordered by their master Lord Zenazen. That's when his brother left. When his brother went to get vengeance. Unfortunately, he did not succeed, and with his allies they all fell. The Sacred Soldiers were no more, and no-one dare step out of place. Sion is angry, and he vows revenge on Lord Zenazen.
Now he can get that revenge...

The Style, Atmosphere and Type of Game: (SATG)
The style of Zephyr will be Old-School, offering as much uniqueness as I can drag out from it.
It will have special atmospheres representing the specific areas of the maps, and I will try to make the atmospheres fit as best as possible with the maps. The type of game is RPG, with a lot of adventuring, travelling and quests.

Screenshots:
COMING SOON

Demo:
There will not be a demo, unless I can be bothered to round one off. Instead there will just be the completed game.

Graphics:
The graphics will be edited RTP and Mack, along with various others such as Aindra's, Ruruga's and Gozairu's.

Features:
Yanfly Battle Melody, with custom skill animations.
Special graphics, including custom battlers and tilesets.
Independent scripts, making the game effective.
Special maps, with loads of detail and effort.
And more.

Yeah, this post sucks. Will be updated with screenshots and more information when I get home.
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Post by Dezz123 Thu Oct 21, 2010 12:32 pm

Well, as I promised...
UPDATE::
Here are the screenshots:

Zephyr Zephyr10
The Title (WIP, still need to add more detail and the logo)

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Part of the Introduction

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Introduction II

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The Menu

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The Beginning (Non-intro)

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A battle (No more wave effect)

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Battle animations with special poses and skills.

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WIP Winghead Forest Cemetery.

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As you can see, most of these are WIPs, as I'm still playing round with the tint and editting the tilesets to my liking.

As for the credits, they're in the ReadMe.txt in the Game Directory.
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Post by Kyle? Thu Oct 21, 2010 11:18 pm

Wow there amazing Dezz, may I ask what is that item show script?
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Post by Dezz123 Fri Oct 22, 2010 2:46 am

Thanks, Kyle?.
The item show script is by Star, which I got from the Script translation pack by speed@, over on rpgmakervx.net.
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Post by Kyle? Fri Oct 22, 2010 3:12 am

Thanks a lot man and the screens are awesome just had to say it again
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Post by Dezz123 Fri Oct 22, 2010 11:14 am

I'm gonna make a recruitment topic for this, as I'm in dire need of a few things to improve the game. (I.e. Overlay makers, beta testers, composers, scripters.)
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Post by Kyle? Fri Oct 22, 2010 7:13 pm

By overlay mapper do you mean Parallax mappers?

Cause I'm gonna join 1 team with my new found talent
and 1 team for everything lol

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Post by Dezz123 Sat Oct 23, 2010 4:32 am

I mean overlays, like pictures above the initial map, fog, etc. I'm after each area being special, with it's own special overlay (sun, objects, etc. fitting each map) like Adela Isra's old maps.
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Post by BasilMeer Sat Oct 23, 2010 5:52 am

Awesome mapping, love that item show script. Can't wait till I get to try it out. Nice job and good luck Wink
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Post by Dezz123 Sat Oct 23, 2010 5:57 am

Thanks, Basil. Now I have an awesome beta tester (WolfCoder) so I can assure you the game will be improved. Wink
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Post by The Creator Sun Oct 24, 2010 4:52 pm

its looks great! I really like the way that it looks! Especially the scripts you used! it help it look much more professional
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Post by Dezz123 Mon Oct 25, 2010 6:25 am

Thanks, The Creator.
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Post by Dezz123 Fri Oct 29, 2010 8:31 pm

Bump, and update?
I've sent the beta to the testers, and I'm just waiting for progressive feedback. Once obtained and the demo is 100% bug-free I'll upload it here.
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Post by mitchi.exe Sat Oct 30, 2010 12:57 pm

I received the PM. I'll take a look at some details first. Smile
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Post by Dezz123 Sat Oct 30, 2010 12:58 pm

Alright, thanks Mitchi!
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Post by Copywright Sun Nov 07, 2010 4:11 pm

Ah, cool. Didn't know this was here! Pretty proud to be writing on this! ^_^
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Post by Dezz123 Sun Nov 07, 2010 4:53 pm

Haha, yeah. This isn't actually on many sites, but OmegaDev is special. ^_^
And I'm glad you're writing for it too! Lol..
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Post by Dezz123 Thu Nov 11, 2010 12:36 pm

New screenshots::
Zephyr Zephyr10
The new title screen.
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Updated the introduction with an overlay!
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The entrance to your tent.
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The Main Menu (Closed categories)
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The Main Menu (Opened category)
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Is this editted? (I forgot. Mad)
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The first fight scene
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The cemetery of the Sacred Soldiers
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An example of the credits
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The brand new Inner house layout
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Winghead Village
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Kaerin Village
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Kaerin Alley
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Post by The Creator Fri Nov 12, 2010 5:56 am

Lol, hurry up beta testers! I want to play this! Razz
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Post by Dezz123 Fri Nov 12, 2010 7:52 am

The demo will be up tonight.
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