Zephyr
+2
Kyle?
Dezz123
6 posters
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Zephyr
Yeah, I know I quit RPG Maker VX, but I restarted using it again.
Anyways, I'm now in development of Zephyr, a game which I will *NOT* give up on.
Introduction:
The aftermath of the Great War was devestating. Thousands dead, many cities destroyed, and evil forces conquering Landor...
Landor has lost hope.
Lord Zenazen has won.
The Kings are both dead, many armies are wiped out, and the resistance has been put to a stop.
Even the Sacred Soldiers have been defeated...
It's time for the younger generation to stand up.
Sion Freeze lived an ordinary life with his father and brother, until one day two people slayed the King, ordered by their master Lord Zenazen. That's when his brother left. When his brother went to get vengeance. Unfortunately, he did not succeed, and with his allies they all fell. The Sacred Soldiers were no more, and no-one dare step out of place. Sion is angry, and he vows revenge on Lord Zenazen.
Now he can get that revenge...
The Style, Atmosphere and Type of Game: (SATG)
The style of Zephyr will be Old-School, offering as much uniqueness as I can drag out from it.
It will have special atmospheres representing the specific areas of the maps, and I will try to make the atmospheres fit as best as possible with the maps. The type of game is RPG, with a lot of adventuring, travelling and quests.
Screenshots:
COMING SOON
Demo:
There will not be a demo, unless I can be bothered to round one off. Instead there will just be the completed game.
Graphics:
The graphics will be edited RTP and Mack, along with various others such as Aindra's, Ruruga's and Gozairu's.
Features:
Yanfly Battle Melody, with custom skill animations.
Special graphics, including custom battlers and tilesets.
Independent scripts, making the game effective.
Special maps, with loads of detail and effort.
And more.
Yeah, this post sucks. Will be updated with screenshots and more information when I get home.
Anyways, I'm now in development of Zephyr, a game which I will *NOT* give up on.
Introduction:
The aftermath of the Great War was devestating. Thousands dead, many cities destroyed, and evil forces conquering Landor...
Landor has lost hope.
Lord Zenazen has won.
The Kings are both dead, many armies are wiped out, and the resistance has been put to a stop.
Even the Sacred Soldiers have been defeated...
It's time for the younger generation to stand up.
Sion Freeze lived an ordinary life with his father and brother, until one day two people slayed the King, ordered by their master Lord Zenazen. That's when his brother left. When his brother went to get vengeance. Unfortunately, he did not succeed, and with his allies they all fell. The Sacred Soldiers were no more, and no-one dare step out of place. Sion is angry, and he vows revenge on Lord Zenazen.
Now he can get that revenge...
The Style, Atmosphere and Type of Game: (SATG)
The style of Zephyr will be Old-School, offering as much uniqueness as I can drag out from it.
It will have special atmospheres representing the specific areas of the maps, and I will try to make the atmospheres fit as best as possible with the maps. The type of game is RPG, with a lot of adventuring, travelling and quests.
Screenshots:
COMING SOON
Demo:
There will not be a demo, unless I can be bothered to round one off. Instead there will just be the completed game.
Graphics:
The graphics will be edited RTP and Mack, along with various others such as Aindra's, Ruruga's and Gozairu's.
Features:
Yanfly Battle Melody, with custom skill animations.
Special graphics, including custom battlers and tilesets.
Independent scripts, making the game effective.
Special maps, with loads of detail and effort.
And more.
Yeah, this post sucks. Will be updated with screenshots and more information when I get home.
Re: Zephyr
Well, as I promised...
UPDATE::
Here are the screenshots:
The Title (WIP, still need to add more detail and the logo)
Part of the Introduction
Introduction II
The Menu
The Beginning (Non-intro)
A battle (No more wave effect)
Battle animations with special poses and skills.
WIP Winghead Forest Cemetery.
As you can see, most of these are WIPs, as I'm still playing round with the tint and editting the tilesets to my liking.
As for the credits, they're in the ReadMe.txt in the Game Directory.
UPDATE::
Here are the screenshots:
The Title (WIP, still need to add more detail and the logo)
Part of the Introduction
Introduction II
The Menu
The Beginning (Non-intro)
A battle (No more wave effect)
Battle animations with special poses and skills.
WIP Winghead Forest Cemetery.
As you can see, most of these are WIPs, as I'm still playing round with the tint and editting the tilesets to my liking.
As for the credits, they're in the ReadMe.txt in the Game Directory.
Re: Zephyr
Wow there amazing Dezz, may I ask what is that item show script?
Kyle?- Platinum Cookiez
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Re: Zephyr
Thanks, Kyle?.
The item show script is by Star, which I got from the Script translation pack by speed@, over on rpgmakervx.net.
The item show script is by Star, which I got from the Script translation pack by speed@, over on rpgmakervx.net.
Re: Zephyr
Thanks a lot man and the screens are awesome just had to say it again
Kyle?- Platinum Cookiez
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Re: Zephyr
I'm gonna make a recruitment topic for this, as I'm in dire need of a few things to improve the game. (I.e. Overlay makers, beta testers, composers, scripters.)
Re: Zephyr
By overlay mapper do you mean Parallax mappers?
Cause I'm gonna join 1 team with my new found talent
and 1 team for everything lol
Cause I'm gonna join 1 team with my new found talent
and 1 team for everything lol
Kyle?- Platinum Cookiez
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Re: Zephyr
I mean overlays, like pictures above the initial map, fog, etc. I'm after each area being special, with it's own special overlay (sun, objects, etc. fitting each map) like Adela Isra's old maps.
Re: Zephyr
Awesome mapping, love that item show script. Can't wait till I get to try it out. Nice job and good luck
Re: Zephyr
Thanks, Basil. Now I have an awesome beta tester (WolfCoder) so I can assure you the game will be improved.
Re: Zephyr
its looks great! I really like the way that it looks! Especially the scripts you used! it help it look much more professional
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Re: Zephyr
Bump, and update?
I've sent the beta to the testers, and I'm just waiting for progressive feedback. Once obtained and the demo is 100% bug-free I'll upload it here.
I've sent the beta to the testers, and I'm just waiting for progressive feedback. Once obtained and the demo is 100% bug-free I'll upload it here.
Re: Zephyr
I received the PM. I'll take a look at some details first.
mitchi.exe- Resource Moderator
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Re: Zephyr
Haha, yeah. This isn't actually on many sites, but OmegaDev is special. ^_^
And I'm glad you're writing for it too! Lol..
And I'm glad you're writing for it too! Lol..
Re: Zephyr
New screenshots::
The new title screen.
Updated the introduction with an overlay!
The entrance to your tent.
The Main Menu (Closed categories)
The Main Menu (Opened category)
Is this editted? (I forgot. )
The first fight scene
The cemetery of the Sacred Soldiers
An example of the credits
The brand new Inner house layout
Winghead Village
Kaerin Village
Kaerin Alley
The new title screen.
Updated the introduction with an overlay!
The entrance to your tent.
The Main Menu (Closed categories)
The Main Menu (Opened category)
Is this editted? (I forgot. )
The first fight scene
The cemetery of the Sacred Soldiers
An example of the credits
The brand new Inner house layout
Winghead Village
Kaerin Village
Kaerin Alley
Re: Zephyr
Lol, hurry up beta testers! I want to play this!
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