OmegaDev's Project Splash Screen
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crazedanimekid
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Peva
Dezz123
Kyle?
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OmegaDev's Project Splash Screen
Good day, dear OmegaDev!
As our community grows rich in game projects, where many of them are supported by OmegaDev, I've decided to create a special OmegaDev Splash Screen system, leaving a nice, special touch in your game projects.
First, you will need put this script in your game:
Next, you will need to download our Splash Screen Graphical Package, and our Music Effect File. Both files are important for our splash screen script to work:
OmegaDevSplashPackage
Music Effect
Once you have downloaded these two items, extract from the OmegaDevSplashPackage, and you will get a folder with the same name. Put this folder inside your game's Graphics folder.
Now put the sound file you downloaded in the Audio/ME/ folder of your game project.
Now put the script in your game. Now go to the script called "Main", and replace the line
And there you go, OmegaDev's mark is in your game project now.
This is how the screen looks at the end of the animations:
As our community grows rich in game projects, where many of them are supported by OmegaDev, I've decided to create a special OmegaDev Splash Screen system, leaving a nice, special touch in your game projects.
First, you will need put this script in your game:
- Spoiler:
- Code:
# =============================================================================
# OMEGADEV'S SPLASH SCREEN SCRIPT
# =============================================================================
# Projects supported by OmegaDev Studios are recommended to make use of this
# script.
# First, make sure to have the OmegaDev Splash Screen Package folder, which
# is called 'OmegaDevSplashPackage', and can be downloaded at OmegaDev.
# Put this folder in the Graphics folder of your game.
# Now go to the script called Main, find the line
# $scene = Scene_Title.new
# and replace it with
# $scene = OmegaDevSplash.new
# =============================================================================
class OmegaDevSplash < Scene_Base
def initialize
Audio.me_play('Audio/ME/OmegaDevME')
@hole = Sprite_Base.new
@primary = Sprite_Base.new
@secondary = Sprite_Base.new
@first = Sprite_Base.new
@second = Sprite_Base.new
@hole.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Hole')
@primary.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'PrimaryScreen')
@secondary.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'SecondaryScreen')
@first.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Background')
@second.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Background')
@hole.opacity = 0
@primary.opacity = 0
@secondary.opacity = 0
@first.opacity = 0
@second.opacity = 0
@hole.z = 100
@primary.z = 102
@secondary.z = 101
@first.z = 99
@second.z = 99
@second.y = 416
@stage = 0
@timer = 0
@secondary.x = 5
end
def update
update_background
case @stage
when 0 # Appear Primary and Hole
@primary.opacity += 1
@hole.opacity += 1
@timer += 1
if @primary.opacity >= 255 && @timer >= 280
@timer = 0
@stage = 1
end
when 1 # Appear Backgrounds
@first.opacity += 1
@second.opacity += 1
if @first.opacity >= 255
@stage = 2
end
when 2 # Appear Secondary
@secondary.opacity += 2
@timer += 1
if @secondary.opacity >= 255 && @timer >= 240
@timer = 0
@stage = 3
end
when 3 # Finish
Graphics.wait(120)
Graphics.fadeout(120)
Graphics.wait(120)
@primary.dispose
@secondary.dispose
@first.dispose
@second.dispose
@hole.dispose
$scene = Scene_Title.new
end
end
def update_background
@first.y -= 4
@second.y -= 4
if @first.y <= -416
@first.y = 416
end
if @second.y <= -416
@second.y = 416
end
end
end
Next, you will need to download our Splash Screen Graphical Package, and our Music Effect File. Both files are important for our splash screen script to work:
OmegaDevSplashPackage
Music Effect
Once you have downloaded these two items, extract from the OmegaDevSplashPackage, and you will get a folder with the same name. Put this folder inside your game's Graphics folder.
Now put the sound file you downloaded in the Audio/ME/ folder of your game project.
Now put the script in your game. Now go to the script called "Main", and replace the line
- Code:
$scene = Scene_Title.new
- Code:
$scene = OmegaDevSplash.new
And there you go, OmegaDev's mark is in your game project now.
This is how the screen looks at the end of the animations:
- Spoiler:
Last edited by Omegas7 on Sat May 29, 2010 11:37 pm; edited 1 time in total
Re: OmegaDev's Project Splash Screen
Another great tagline would be OmegaDev Studios: We need more members.
Just kidding. It looks awesoem, but is there a way to include your own splash after the OmegaDev one?
Just kidding. It looks awesoem, but is there a way to include your own splash after the OmegaDev one?
Vectomon- Resource Moderator
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Re: OmegaDev's Project Splash Screen
If you got another splash screen script, let me know which it is. We can make it so after OmegaDev's splash screen, it will transfer to the other splash screen script.
Re: OmegaDev's Project Splash Screen
There's a logo scene script that supports animation, maybe you could use this one for the splash screen, that way we could add our own after it without havign to transfer to another script.
http://www.rpgmakervx.net/index.php?&showtopic=974
http://www.rpgmakervx.net/index.php?&showtopic=974
Vectomon- Resource Moderator
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Re: OmegaDev's Project Splash Screen
I'm using this in my Games Gale Entry
Kyle?- Platinum Cookiez
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Re: OmegaDev's Project Splash Screen
I am using it too but I'll put it in the end 'cause of the times I need to playtest.
Re: OmegaDev's Project Splash Screen
I'll try this for Knights of Deine.
Let's hope it works with Dovic's Scene Splash...
EDIT: Awesome, it works perfectly.
EDIT2: Hmmm... Is there a way to make another animated splash thing after that? I want one for my company thing, lol.
Let's hope it works with Dovic's Scene Splash...
EDIT: Awesome, it works perfectly.
EDIT2: Hmmm... Is there a way to make another animated splash thing after that? I want one for my company thing, lol.
Re: OmegaDev's Project Splash Screen
Think you can add a feature that disables this on a playtest?
Peva- Development Moderator
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Re: OmegaDev's Project Splash Screen
@Peva You can add this script after you've made your demo and then compress the file
@dezz You can just use the splash screen script you used in Faith.I'm using both,Omegas' Splash screen and my own made splash screens in War for Eternia.
@dezz You can just use the splash screen script you used in Faith.I'm using both,Omegas' Splash screen and my own made splash screens in War for Eternia.
Re: OmegaDev's Project Splash Screen
yeah but many other splash screen scripts simply had the ability to disable during a playtest...
Peva- Development Moderator
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Re: OmegaDev's Project Splash Screen
I just remove the script when I have to playtest my game again and again and if I remember,I put it back.
Re: OmegaDev's Project Splash Screen
ok, I guess that works
Peva- Development Moderator
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Re: OmegaDev's Project Splash Screen
I tried just adding if $TEST
but it gives the weirdist error
but it gives the weirdist error
Kyle?- Platinum Cookiez
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Re: OmegaDev's Project Splash Screen
None of mine do... I'm using two splash screens and they're even there in Battle Test!
Re: OmegaDev's Project Splash Screen
Yeah I added at the begining
- Code:
if $TEST or $BTEST
Kyle?- Platinum Cookiez
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Re: OmegaDev's Project Splash Screen
I DESPERATLY need a not when playtesting add on...please.
Peva- Development Moderator
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Re: OmegaDev's Project Splash Screen
Ok instead of replacing the line with
- Code:
$scene = OmegaDevSplash.new
- Code:
if $TEST
$scene = Scene_Title.new
else
$scene = OmegaDevSplash.new
end
Re: OmegaDev's Project Splash Screen
Sweet. I'm sure some creators get tired of seeing the splash every time they playtest.
Thanks Omega.
Thanks Omega.
crazedanimekid- Platinum Cookiez
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Re: OmegaDev's Project Splash Screen
i will see this is in very many projects! i will want to using it in my project also! it is beautiful! :)
SugarBell- Cookie Baker
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Re: OmegaDev's Project Splash Screen
@crazedanimekid: Hell, I get annoyed at seeing the title screen everytime I play test.
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