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ComposeItem Script

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ComposeItem Script Empty ComposeItem Script

Post by BasilMeer Sun May 30, 2010 8:36 am

I've been wanting to use the KGC_ComposeItem Script for a while now but I have noooooooooo idea how to use it.Anyone got an answer?I copied the script from another RMVX game and can't(don't)want to find the demo.
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Sun May 30, 2010 8:50 am

It's pretty simple on how to work.

If you're using it for Synthesis, set up a switch for it (in the script at the top).
Mine is 94, but you can choose any which isn't getting used.
Then scroll down the script till you reach something like this:
Code:

  RECIPE_WEAPON[2]    = [10, "W:1", "I:25"]
  RECIPE_WEAPON[4]    = [35, "W:1", "W:1"]
  RECIPE_WEAPON[7]    = [65, "W:4", "I:26"]

Simply change the WEAPON[ID] to what you want.
In the box next to it (the array) it is set up as:
[Money Cost, Weapon/Item 1, Weapon/Item 2, Etc.]
And it will be called like this:
RECIPE_ITEM[1] = [1, "I:2", "I:3"]
That would make a potion using a High Potion and a Full Potion.

I = Items
W = Weapons
A = Armor

In an event where you want to call a synthesis shop/compose shop, name the purchase thing you want to show by this in the script:

Code:
  VOCAB_COMPOSE_ITEM = "Synthesize"

Then, when you want to initially call the shop, you do this:
Control Switches: THE SWITCH YOU ARE USING. = ON
Shop Processing:
(The weapons/items/armor you want to synthesize)
Control Switches: THE SWITCH YOU ARE USING. = OFF.
That is how it works for a synthesis shop. I have yet to learn how to compose in the menu, but once I find out, I will let you know.

ALSO: To change the name of the purchase thing for the synth. shop, go on an event, Page 3, Script and type this:
Code:
Vocab::ComposeItem = "PUTNAMEHERE"
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Sun May 30, 2010 8:54 am

I didn't get the start Mad Sorry but have you made a synthesis shop in your Faith game.
P.S.I am trying to use it in a bakery,for baking breads and cookies!

EDIT:
I'm getting an error,am I doing something wrong?
ComposeItem Script Synthe10
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Sun May 30, 2010 10:14 am

Copy the Game Interpreter script in Faith over to your game. That should fix it.
If not, show me what you have setup. Razz
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Sun May 30, 2010 10:33 am

Dude,I'm a noob.I can't find the Game Interpreter thingy,the script is as follows:
Spoiler:
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Sun May 30, 2010 10:40 am

Not in the script, in the Script Editor.
It's at the top.
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Sun May 30, 2010 10:50 am

Arigato but it still isn't working.No doubt now,I am a (what they call a noob in japanese)
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Sun May 30, 2010 11:01 am

Show me what you have set up for the RECIPE_ITEM in the script, and what you have set up for the event.
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Sun May 30, 2010 11:35 am

RECIPE_ITEM[1] = [1, "I:23", "I:24"]

Item 23 is Sugar and Item 24 is Dough.I made them myself.
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Sun May 30, 2010 11:37 am

Print screen the event.
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Sun May 30, 2010 9:15 pm

ComposeItem Script Screen10

I feel like I did something wrong.
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Mon May 31, 2010 6:43 am

I read this in the script:
Install: Insert below KGC_UsableEquipment
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ComposeItem Script Empty Re: ComposeItem Script

Post by Dezz123 Mon May 31, 2010 7:15 am

I'm not using it...
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ComposeItem Script Empty Re: ComposeItem Script

Post by BasilMeer Mon May 31, 2010 7:26 am

-_-
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