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Timer Rewrite

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Post by Kyle? Wed Jun 16, 2010 1:23 am

Ok this enables you to change the X, Y of the timer adn it's font to fit you games to!


There are 2 Versions I have one were you can change the Font
Spoiler:


And one that works with your defualt font:
Spoiler:


So
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Post by Dezz123 Wed Jun 16, 2010 2:13 am

This is quite cool, good job Kyle?.
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Post by Light Wed Jun 16, 2010 11:15 am

nice good job
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Post by crazedanimekid Wed Jun 16, 2010 11:23 am

I like it. Thumbs up Kyle.
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Post by IMP1 Sun Jul 11, 2010 7:15 am

Nice, although possibly give the option of having it left alligned or right alligned?

And you don't need to include the update and dispose methods. It's probably better if you don't.
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Post by Vectomon Sun Jul 11, 2010 8:08 am

Nice one, even if I never use timers xD
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Post by moneymenace Sun Jul 11, 2010 9:22 am

I never really ran into any events that came to need a timer. But if that should happen, I will be sure to give this a try.
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Post by Jet Sun Jul 18, 2010 5:03 pm

From a coder's point of view, this is a bit sloppy.
You overwrite the entire class (2 of the methods unnecessarily) when an alias to the update method will work completely with 0 compatibility issues.
You also have 2 versions when only 1 is needed Neutral Just have them put the default font in the configuration if they want to use it.

Something more along the lines of this will work:
Spoiler:
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