[SHOP] Omega's Map HUD Shop.
+2
Kyle?
omegas7
6 posters
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[SHOP] Omega's Map HUD Shop.
Omegas7's Map HUD Shop.
Introduction:
Hello! I will be making scripted map HUDs, plus my own custom graphics (unless you provide others you want).
A HUD can be like the player's HP bar shown in the map, or just some windows showing other kind of information.
Example:
Completed Requests:
Kyle?'s HUD:
Requesting Template:
Slots:
1-
2-
HUD examples would be like...
A window showing the current map...
A window showing the player's stats...
Built-In Features in all my HUDs:
HUD can be turned ON/OFF through a switch.
HUD can become semi-transparent if the player is below it.
Enjoy!
Introduction:
Hello! I will be making scripted map HUDs, plus my own custom graphics (unless you provide others you want).
A HUD can be like the player's HP bar shown in the map, or just some windows showing other kind of information.
Example:
- Spoiler:
Completed Requests:
Kyle?'s HUD:
- Spoiler:
- Code:
# =============================================================================
# Omegas7's HUD Shop.
# Site: http://omegadev.forumotion.com
# =============================================================================
# Requested by: Kyle?
# =============================================================================
# Version: 1.0.
# =============================================================================
# Features:
# Shows player HP, MP, and EXP with values and bars.
# Switch Show/Hide.
# Lower opacity when player is below windows.
# =============================================================================
module Omegas7
module Kyle_HUD
HUD_SWITCH = 1
WINDOWS_X = 15
WINDOWS_Y = 15
end
end
class Kyle_HUD
include Omegas7::Kyle_HUD
def initialize
@visible = false
draw_windows
set_actor
end
def draw_windows
@windows = []
@windows[0] = Window_Base.new(WINDOWS_X,WINDOWS_Y,200,70)
@windows[1] = Window_Base.new(200 + WINDOWS_X,WINDOWS_Y,140,70)
@windows[0].contents.font.size = @windows[1].contents.font.size = 12
end
def set_actor
@actor = nil
@id = 0
if $game_party.members[0] != nil
@actor = $game_party.members[0]
draw_contents
end
end
def draw_contents
@visible = $game_switches[HUD_SWITCH]
@actor = $game_party.members[0]
@windows[0].contents.clear
@windows[1].contents.clear
@id = @actor.id
@hp = @actor.hp
@maxhp = @actor.maxhp
@mp = @actor.mp
@maxmp = @actor.maxmp
@exp = @actor.exp
@maxexp = @actor.exp_list[@actor.level + 1]
colors1 = [Color.new(130,0,0),Color.new(255,0,0)]
colors2 = [Color.new(0,0,130),Color.new(0,0,255)]
colors3 = [Color.new(130,130,0),Color.new(255,255,0)]
@windows[0].contents.draw_text(0,-2,168,16,'HP: ' + @hp.to_s + ' / ' + @maxhp.to_s)
if @hp > 0 && @maxhp > 0
@windows[0].contents.gradient_fill_rect(0, 12, 168 * @hp / @maxhp, 6, colors1[0], colors1[1])
end
@windows[0].contents.draw_text(0,16,168,16,'MP: ' + @mp.to_s + ' / ' + @maxmp.to_s)
if @mp > 0 && @maxmp > 0
@windows[0].contents.gradient_fill_rect(0, 30, 168 * @mp / @maxmp, 6, colors2[0], colors2[1])
end
@windows[1].contents.draw_text(0,-2,108,16,'Exp:')
@windows[1].contents.draw_text(0,12,108,16,@exp.to_s + ' / ' + @maxexp.to_s)
if @exp > 0 && @maxexp > 0
@windows[1].contents.gradient_fill_rect(0, 26, 108 * @exp / @maxexp, 6, colors3[0], colors3[1])
end
@windows[0].visible = @windows[1].visible = @visible
end
def update
if $game_party.members[0] != nil
actor = $game_party.members[0]
if @id != actor.id || @hp != actor.hp || @mp != actor.mp ||
@maxhp != actor.maxhp || @maxmp != actor.maxmp || @exp != actor.exp ||
@maxexp != actor.exp_list[actor.level + 1] || @visible != $game_switches[HUD_SWITCH]
draw_contents
end
else
if @id != 0
@id = 0
@windows[0].contents.clear
@windows[1].contents.clear
end
end
if ($game_player.x * 32) >= @windows[0].x &&
($game_player.x * 32) <= (@windows[1].x + @windows[1].width) &&
($game_player.y * 32) >= @windows[0].y &&
($game_player.y * 32) <= (@windows[0].y + @windows[0].height)
if @windows[0].opacity == 255
@windows[0].opacity = @windows[1].opacity = 150
end
else
if @windows[0].opacity == 150
@windows[0].opacity = @windows[1].opacity = 255
end
end
end
def terminate
@windows[0].dispose
@windows[1].dispose
end
end
class Game_Actor < Game_Battler
attr_reader :exp_list
end
class Scene_Map < Scene_Base
alias omega_kyle_hud_initialize initialize
alias omega_kyle_hud_update update
alias omega_kyle_hud_terminate terminate
def initialize
omega_kyle_hud_initialize
@kyle_hud = Kyle_HUD.new
end
def update
omega_kyle_hud_update
@kyle_hud.update
end
def terminate
omega_kyle_hud_terminate
@kyle_hud.terminate
end
end
Requesting Template:
- Code:
Describe the graphical style of the HUD, the position, what it displays? Can it be deactivated? The more details, the better.
It would be extremely awesome if you provided a mock-up of it.
Slots:
1-
2-
HUD examples would be like...
A window showing the current map...
A window showing the player's stats...
Built-In Features in all my HUDs:
HUD can be turned ON/OFF through a switch.
HUD can become semi-transparent if the player is below it.
Enjoy!
Last edited by Omegas7 on Mon Apr 26, 2010 9:13 pm; edited 6 times in total
Re: [SHOP] Omega's Map HUD Shop.
What it doe's = "Shows players HP and MP as a bar with the amount like 276/341 HP
And show XP of the middle of the two HP and MP Bars and disply like this 100/200 XP
the left is the one of how much XP is needed to go to the next level so there is a total of 200 XP
to next level get it?"
Position = "Top left of defualt screen"
Colours => Hp, Red
=> Mp, Blue
=> XP, Yellow/Gold
Can it be disabled/re-enabled = true
By: Switch
Mock up:
Hope this is enough!
And show XP of the middle of the two HP and MP Bars and disply like this 100/200 XP
the left is the one of how much XP is needed to go to the next level so there is a total of 200 XP
to next level get it?"
Position = "Top left of defualt screen"
Colours => Hp, Red
=> Mp, Blue
=> XP, Yellow/Gold
Can it be disabled/re-enabled = true
By: Switch
Mock up:
Hope this is enough!
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
Ok. Left XP is current experience and right XP is amount needed. I'll work on it, shall be finished in no time .
Re: [SHOP] Omega's Map HUD Shop.
Cool thanks Omegas7!
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
Ah, I forgot... Do you want me to make this on a window or use a graphic instead?
Note: I will use Woratana's Neo Gauge bars script because they have a cool color effect, unlike VX's default bars .
Note: I will use Woratana's Neo Gauge bars script because they have a cool color effect, unlike VX's default bars .
Re: [SHOP] Omega's Map HUD Shop.
HMM..
Woratana's
but can you increase the size as in height a bit
for them?
So there not tiny little things
Woratana's
but can you increase the size as in height a bit
for them?
So there not tiny little things
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
Eh... You still have not answered my question.... Window, or graphic?
Re: [SHOP] Omega's Map HUD Shop.
When I said woratana's I mean window
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
Kyle?'s request is done. Look at the first post. Remember to turn the selected switch ON, by default it is OFF.
Re: [SHOP] Omega's Map HUD Shop.
Hi, Omega! Can I request a "mini-map" script?
[spoiler - If so then:]
I would like a mini-map to be shown in the top right/left corner of the screen, with a small red arrow for the character position and a green dot for an exit.
and can it look like the one from FFX please?
Or it's really up to you on how you want it to look, I guess...
Anyways, thanks if you accept! If you need any more info-- Guess you already know that by now...
[/spoiler]
Well... Bye, I guess...
[spoiler - If so then:]
I would like a mini-map to be shown in the top right/left corner of the screen, with a small red arrow for the character position and a green dot for an exit.
and can it look like the one from FFX please?
Or it's really up to you on how you want it to look, I guess...
Anyways, thanks if you accept! If you need any more info-- Guess you already know that by now...
[/spoiler]
Well... Bye, I guess...
Re: [SHOP] Omega's Map HUD Shop.
Wasn't there a minimap script by Woratana? I think it can do what you asked... And I have not tried making minimaps though.
Re: [SHOP] Omega's Map HUD Shop.
Yeah, but I can't change the look, and it's kinda dull and boring... (The look) No offense to Woratana there...
And is that a no...?
Okay then, I'll ask someone else
And is that a no...?
Okay then, I'll ask someone else
Re: [SHOP] Omega's Map HUD Shop.
Omegas7 wrote:Kyle?'s request is done. Look at the first post. Remember to turn the selected switch ON, by default it is OFF.
Awesome thanks but here's something weird...
When I go to level up a person by event
it has an error
Here's a screen dump:
I think you forfot a bit of code...
like ' ' wraped around the / maybe?
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
Works thanks
Kyle?- Platinum Cookiez
- Posts : 500
Gald : 418
Stats
Cookies: 5
Re: [SHOP] Omega's Map HUD Shop.
EDIT: Due to communication and obvious problems, this request has been removed.
- Omegas7.
- Omegas7.
Re: [SHOP] Omega's Map HUD Shop.
@_@
^I think all those posts should be deleted.
Just my two cents
^I think all those posts should be deleted.
Just my two cents
yami- Apprentice
- Posts : 127
Gald : 425
Stats
Cookies: 0
Re: [SHOP] Omega's Map HUD Shop.
@_@
I would like to thank you for making my shop scene
I don't really need the equip scene. Thanks
I would like to thank you for making my shop scene
I don't really need the equip scene. Thanks
yami- Apprentice
- Posts : 127
Gald : 425
Stats
Cookies: 0
Re: [SHOP] Omega's Map HUD Shop.
EDIT: Content Removed.
-Dezz123
-Dezz123
Last edited by dezz123 on Wed Apr 28, 2010 1:40 pm; edited 1 time in total (Reason for editing : Content Removed)
Re: [SHOP] Omega's Map HUD Shop.
nvm...
-Yami
-Yami
Last edited by yami on Thu Apr 29, 2010 11:11 am; edited 1 time in total
yami- Apprentice
- Posts : 127
Gald : 425
Stats
Cookies: 0
Re: [SHOP] Omega's Map HUD Shop.
@Omegas - HUDs .. Huh .. Can I request one? These will be one long deep request though =( Hope you accept.
Name of HUD : Valkyrie's Window of Life
Details : I'd like a HUD showing a portrait (bottom-left) then teh HP bar
and MP bar will be like the example you made and also, in the upper-left there'll be showing the map name, also .. The windowskin for the hud needs to be a graphic work..
Re: [SHOP] Omega's Map HUD Shop.
Hey, I think I have a decent HUD request, Omega!
Basically, I want it just like the first example (using that as a mock-up), displaying the stats of a character. (HP and MP.)
Just displaying the numbers of them aswell, like for Actor 1 it would show the gauge, and HP: 666.
MP: 66.
Instead of it being that big though, can you make the gauges quite small? And when the HP is full it's green, but when it's low it's red?
Basically, I want it just like the first example (using that as a mock-up), displaying the stats of a character. (HP and MP.)
Just displaying the numbers of them aswell, like for Actor 1 it would show the gauge, and HP: 666.
MP: 66.
Instead of it being that big though, can you make the gauges quite small? And when the HP is full it's green, but when it's low it's red?
Re: [SHOP] Omega's Map HUD Shop.
@Reisen: So you want to use graphics in your HUD? Can you provide them to me?
@Dezz:
Do you want it to use graphics or window? A mockup of your own might be your best bet right now...
@Dezz:
Do you want it to use graphics or window? A mockup of your own might be your best bet right now...
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