RPG Maker VX Dictionary
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RPG Maker VX Dictionary
Ac*Tors: Sprites of people you can use while playing a game
A*ni*ma*tion: Frame by Frame pictures that can be used for skills
A*re*a: A sub-map type of thing
Ar*mors: A tab of items that can help you throughout the game by adding special attributes to your actor
Cla*sses: They're like jobs, focus points of an actor's skill
Co*mmon E*ven*ts: Pre-made events stored for future use
Da*ta*base: A place where a bunch of info is stored such as Actor Info or skills
De*mo: A partial taste of your game
E*le*men*t: Special attribute an actor or weapon might possese
E*ne*mies: Sprites or figures that you fight throughout a game
E*ven*t: A chunk of data containing many functions.
Game O*ver: When the game ends, you are taken here
I*tems: Basically, stuff that can help or you might need throughout a game
Map: A place where actors can walk on
Re*sour*ces: Stuff like graphics, and other items used for a game
Scri*pt: Bunch of RGSS2/Ruby coding used to produce more enlightment to a game ( IMP1 ftw )
Ski*ll: With animations, skills can be used as special powers that certain actor's can use to beat enemies faster, or help better
Sta*tes: An ability that can either help/hurt you during battle or on a map
Sys*tem: Here you can edit starting party, change elements, change music and sound effects, and edit the game title and vehicle graphics
Te*rms: Here you can edit names of many stuff, change the money currency, and much more
Ti*le: Maps are composed from these graphics
Ti*tle Scr*een: When you start a game, you start from this point where you can choose to end the game, start a new one, or resume your old one
Wea*pons: An item that you can use in combat to help boost your stats
Win*dow: A specific image used to alter the original window image provided by Enterbrain
Any suggestions are greatly awesome
A*ni*ma*tion: Frame by Frame pictures that can be used for skills
A*re*a: A sub-map type of thing
Ar*mors: A tab of items that can help you throughout the game by adding special attributes to your actor
Cla*sses: They're like jobs, focus points of an actor's skill
Co*mmon E*ven*ts: Pre-made events stored for future use
Da*ta*base: A place where a bunch of info is stored such as Actor Info or skills
De*mo: A partial taste of your game
E*le*men*t: Special attribute an actor or weapon might possese
E*ne*mies: Sprites or figures that you fight throughout a game
E*ven*t: A chunk of data containing many functions.
Game O*ver: When the game ends, you are taken here
I*tems: Basically, stuff that can help or you might need throughout a game
Map: A place where actors can walk on
Re*sour*ces: Stuff like graphics, and other items used for a game
Scri*pt: Bunch of RGSS2/Ruby coding used to produce more enlightment to a game ( IMP1 ftw )
Ski*ll: With animations, skills can be used as special powers that certain actor's can use to beat enemies faster, or help better
Sta*tes: An ability that can either help/hurt you during battle or on a map
Sys*tem: Here you can edit starting party, change elements, change music and sound effects, and edit the game title and vehicle graphics
Te*rms: Here you can edit names of many stuff, change the money currency, and much more
Ti*le: Maps are composed from these graphics
Ti*tle Scr*een: When you start a game, you start from this point where you can choose to end the game, start a new one, or resume your old one
Wea*pons: An item that you can use in combat to help boost your stats
Win*dow: A specific image used to alter the original window image provided by Enterbrain
Any suggestions are greatly awesome
Re: RPG Maker VX Dictionary
Looks good, but what I could really do with is a forum dictionary. I still have no idea what FTW means...
The Creator- Legendary
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Re: RPG Maker VX Dictionary
ah... I figured it was #@$! the world... thats interesting though!
The Creator- Legendary
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