A few script requests
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A few script requests
Hey, all scripters out there.
I'm needing a few scripts which I can't make.
I'm in development on a game, Zephyr, which is in need for custom scripts. This is because I'm trying to pull off as much uniqueness as possible and make the game independant.
The following are what I need:
Script #1:
Completed.
Thanks, IMP1!
Script #2:
For script 2, I require a Chronolysis system. This is generally the same as the Crystogen system from FFXIII, but with a few edits. You should be able to select the character you want to use for Chronolysis in the Main Menu, and once chosen it would take them to the Class System. These would be:
Healer
Spellcaster
Swordsman
Protecter
Saboteur
Shield
Archmage
Each character would start off with 2 classes to choose from, and would do that by having <class N> in the notetag. N being the initial class. You would need to be able to add a class as you go throughout the game via a code string, and in battle you would need to be able to change class. In the initial chronolysis scene, you can 'purchase' parameter upgrades or skills with CP (Chronos Points). There would be split paths, with icons for the nodes and crystals, along with a background image and images for the path.
For the amount of CP obtained by a fight, you gain the amount from the respected enemy, which has this inserted in the Notesbox:
<CP N> N being the amount of CP gained.
Script #3
The third script is a battle results screen. I want to remove the initial end message and have it display a window showing these:
Items Obtained: Characters: (Show images of charas)
Chara 1 (Show exp bar)
Chara 2 (Show exp bar)
Chara 3 (Show exp bar)
Chara 4 (Show exp bar)
Experience Obtained:
Show the amount of experience gained, and when the experience goes onto the bar, the number decreases here, as if it's adding onto the bar. (Plays decreasing SE)
CP Obtained:
Zol Obtained:
I would prefer if the battle results window was like FFVIII.
That's all.
I'm needing a few scripts which I can't make.
I'm in development on a game, Zephyr, which is in need for custom scripts. This is because I'm trying to pull off as much uniqueness as possible and make the game independant.
The following are what I need:
Script #1:
Completed.
Thanks, IMP1!
Script #2:
For script 2, I require a Chronolysis system. This is generally the same as the Crystogen system from FFXIII, but with a few edits. You should be able to select the character you want to use for Chronolysis in the Main Menu, and once chosen it would take them to the Class System. These would be:
Healer
Spellcaster
Swordsman
Protecter
Saboteur
Shield
Archmage
Each character would start off with 2 classes to choose from, and would do that by having <class N> in the notetag. N being the initial class. You would need to be able to add a class as you go throughout the game via a code string, and in battle you would need to be able to change class. In the initial chronolysis scene, you can 'purchase' parameter upgrades or skills with CP (Chronos Points). There would be split paths, with icons for the nodes and crystals, along with a background image and images for the path.
For the amount of CP obtained by a fight, you gain the amount from the respected enemy, which has this inserted in the Notesbox:
<CP N> N being the amount of CP gained.
Script #3
The third script is a battle results screen. I want to remove the initial end message and have it display a window showing these:
Items Obtained: Characters: (Show images of charas)
Chara 1 (Show exp bar)
Chara 2 (Show exp bar)
Chara 3 (Show exp bar)
Chara 4 (Show exp bar)
Experience Obtained:
Show the amount of experience gained, and when the experience goes onto the bar, the number decreases here, as if it's adding onto the bar. (Plays decreasing SE)
CP Obtained:
Zol Obtained:
I would prefer if the battle results window was like FFVIII.
That's all.
Last edited by Landargon on Thu Oct 21, 2010 1:04 pm; edited 1 time in total
Re: A few script requests
Script 1 should be easy...
Script 2... I've never played FFVIII or any FF whatsoever, so I don't get what you want.
Script 3 I don't know about. Could be easy, could be hard. I haven't looked at post-battle stuff.
What happened to you scripting?
Script 2... I've never played FFVIII or any FF whatsoever, so I don't get what you want.
Script 3 I don't know about. Could be easy, could be hard. I haven't looked at post-battle stuff.
What happened to you scripting?
IMP1- Coding Moderator
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Re: A few script requests
I can script, but I don't know how to do those yet. I know basic scripting, along with making a menu with a categoric command box, but I've done it different to how I want it, as I can't get the categories to go like that. Instead I have 4 different command boxes, which don't do as I ask.
Re: A few script requests
Bump.
I don't need the third one now.
And I tried the first one. I can't do the categories the way I want - instead I have to add seperate command windows.
I don't need the third one now.
And I tried the first one. I can't do the categories the way I want - instead I have to add seperate command windows.
Re: A few script requests
I think I've done what you wanted for the first one.
http://www.files.evoxy.net/users/imp1/RMVX%20Scripts/Collapsable%20Command%20Window.txt
Example Scene to Test:
http://www.files.evoxy.net/users/imp1/RMVX%20Scripts/Collapsable%20Command%20Window.txt
Example Scene to Test:
- Code:
# Test Scene to check working-ness of Window_Collapsable.
class Scene_TestWindow < Scene_Base
Hash = {
"Party" => [" Equip", " Status"],
"Items" => [" Use" , " Optimiseize"],
"System" => [" Save" , " Quit"],
} # </Hash>
Commands = [ "Party", "Items", "System"] # These must be IDENTICAL to the
# Hash's keys. This is just to maintain
# the order of the commands.
def start
@window = Window_Collapsable.new(0, 0, 272, 480, Hash, Commands)
end
def update
@window.update
if Input.trigger?(Input::B)
$scene = Scene_Map.new
end
if Input.trigger?(Input::C)
case @window.entry
when " Save"
p "save"
when "Equip"
#ghjk
end
end
end
def terminate
@window.dispose
end
end
IMP1- Coding Moderator
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Re: A few script requests
Tried it out and recieved syntax errors. I think some of the Window_Collapse is missing, as it starts off with
)%@commands.size
)%@commands.size
Re: A few script requests
Well then you've clearly copied and pasted it wrong. I'm looking at the link I posted right now, and the whole script is there...
IMP1- Coding Moderator
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Re: A few script requests
Ah, it shows up fully now.
Maybe I made an error with the link? (I clicked on it on my phone, so that could be the problem.)
I'll test it out when I get back home.
Maybe I made an error with the link? (I clicked on it on my phone, so that could be the problem.)
I'll test it out when I get back home.
Re: A few script requests
Script 'Window_Collapse[IMP1]' line 67: NoMethodError occured.
Undefined method 'insert' for nil:NilClass.
On the line it says @commands.insert(@index+1, item).
Undefined method 'insert' for nil:NilClass.
On the line it says @commands.insert(@index+1, item).
Re: A few script requests
Bump.
Thanks, IMP1! The script now works, and it works as perfect as I hoped.
That's exactly what I asked for, and I managed to make the Menu using it.
Again, thanks.
*Script #1 has been made. I will take the request for it down now.*
Thanks, IMP1! The script now works, and it works as perfect as I hoped.
That's exactly what I asked for, and I managed to make the Menu using it.
Again, thanks.
*Script #1 has been made. I will take the request for it down now.*
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