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Card Game Mechanic Ideas

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Post by alundra120 Sat Jul 31, 2010 9:48 am

I'm trying to make a CCG/TCG game/script but right now I don't have ANY idea for the mechanics. Can you help me out? Very Happy
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Post by Vectomon Sat Jul 31, 2010 3:29 pm

Omegas is already working on a similar script. You can ask him for help.
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Post by omegas7 Sat Jul 31, 2010 6:20 pm

I'm working on one too Very Happy
Well, the mechanics are quite similar to Yu-Gi-Oh, except that my cards have HP.
Still work in progress, I will try to finish it soon (but will take me a while, I'm still polishing the main logic stuff).

What is interesting about this system is that special effects are very customizable (user-made effects!), so you can do lots of things, but we'll see.

Card Game Mechanic Ideas Eeeeel
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Post by mitchi.exe Sat Jul 31, 2010 6:30 pm

Can you make one similar to War Storm as well?
http://www.warstorm.com/
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Post by alundra120 Sat Jul 31, 2010 9:23 pm

That's looks nice, omega! I'm not familiar with the mechanics of Warstorm because our SLOW pc combined with a SLOW connection can't even handle the avatar selection screen... T_T

pokemon, urban rivals? hmmmm...
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Post by omegas7 Mon Aug 02, 2010 5:06 pm

I have not really tried Warstom much yet, but I guess you can simulate something a bit similar to it...
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Post by Shady Mon Aug 02, 2010 5:15 pm

Yu-Gi-Oh System? Sounds cool
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Post by Elfsong Mon Aug 02, 2010 6:59 pm

cool this could be very awesome
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Post by alundra120 Mon Aug 02, 2010 9:36 pm

for your yugioh script, it would be nice if mode7 can be implemented to the table. Very Happy

i'll search in the net for more ideas... Wink
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Post by Shady Tue Aug 03, 2010 2:52 am

I hope either you or Omegas17 finish ther yugioh game Very Happy
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Post by alundra120 Mon Aug 16, 2010 8:12 am

so.... right now i'm playing digimon card battle on an emulator, and i think i'll use its mechanics but i'll add other things in it, maybe like monster rancher card battle mechanics.
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