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Aquarium Master Ideas Thread

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Post by Peva Sun Nov 21, 2010 10:16 am

I need some ideas for my game!

Aquarium Master Beta Testers Topic

Official Topic

Here are the things I need ideas for.

Furniture
Different types of furniture to put in your room.

Achievements
What are some things you can do to get trophies?

Miscellaneous
Random run things to put around the town to spice up the game!

So I would really like people to post things to help my game! You will get a spot in the credits if you do. Here are the submission forums

Furniture
Code:
[b]Name of Furniture Item[/b]
[b]What is the dialog upon talking to it[/b]
[b]Sprite graphic[/b]

Achievements
Code:
[b]Name of achievement[/b]
[b]Description (Example, Fish Keeper - Fish are little blue things! Get one and this achievement is yours![/b]
[b]How to achieve? (Must be obtainable by switch, but suggest anything.)[/b]

Miscellaneous
Code:
[b]What is it? (Be very discriptive. If it's a minigame, give a script/event system for me to use.)[/b]

Well, happy RMing Wink


Last edited by Peva on Sun Nov 21, 2010 11:58 am; edited 1 time in total
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Post by IMP1 Sun Nov 21, 2010 11:51 am

Name of Furniture Item: Painting
What is the dialog upon talking to it: Could show a bigger image of it.
Sprite graphic: Varies. Could have lotsa pretty pictures ^_^

Name of Furniture Item: Oven/Cooker
What is the dialog upon talking to it: See next Misc Suggestion
Sprite graphic: There's a RPT and a Mack one I believe.

Misc SuggestionCrazedanimekid's (or a different one) cooking system. Activated by talking to the cooker. Could cook fish that are too small to admire, or whatever people do with fish that they don't eat...
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Post by Peva Sun Nov 21, 2010 11:56 am

IMP1 wrote:Name of Furniture Item: Painting
What is the dialog upon talking to it: Could show a bigger image of it.
Sprite graphic: Varies. Could have lotsa pretty pictures ^_^

Name of Furniture Item: Oven/Cooker
What is the dialog upon talking to it: See next Misc Suggestion
Sprite graphic: There's a RPT and a Mack one I believe.

Misc SuggestionCrazedanimekid's (or a different one) cooking system. Activated by talking to the cooker. Could cook fish that are too small to admire, or whatever people do with fish that they don't eat...

Painting, already got 8. Oven, I have an oven, but you can only cook in Basil's kitchen. With an evented cooking system. I was going to put animes cooking system in, but it was too last, I had already evented all of mine.

Thanks tho Smile I already used most of the rtp graphics for furniture tho.
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Post by IMP1 Sun Nov 21, 2010 12:02 pm

Ah well. Howsabout a cookie jar, and everytime you get an achievement, a cookie appears in the jar, and you can eat it and be happy, because cookies make people happy Smile
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Post by Peva Sun Nov 21, 2010 12:04 pm

lol I can make a furniture a cookie jar, think you can sprite me?
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Post by Elfsong Sun Nov 21, 2010 1:27 pm

hey if you need help spriting I'm game peva but I think you should have:
Name of achievement Explorer In Chief
Description (Example, Fish Keeper - Fish are little blue things! Get one and this achievement is yours! Explore every part of the town by stepping on it!
How to achieve? (Must be obtainable by switch, but suggest anything.) Just make it so when you step on every squre it adds up!

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Post by Peva Sun Nov 21, 2010 2:42 pm

It needs to somehow turn on a switch. If you can get someone to script that for me, I'd be happy Smile
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Post by IMP1 Sun Nov 21, 2010 3:51 pm

shitty little cookie jar (on an assortment of tiletops):
Aquarium Master Ideas Thread CookieJar
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Post by Peva Sun Nov 21, 2010 3:52 pm

Is that a sprite or a tileset?
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Post by IMP1 Sun Nov 21, 2010 4:16 pm

It's neither. But you could use it for either.
I also mocked up what Elfsong suggested. You need to walk on EVERY passable tile though... And then it turns on the switch of your choice.
Code:
class Game_Map
 
  AM_Switch_ID = 4
 
  alias imp_AM_setup setup unless $@
  def setup(*args)
    imp_AM_setup(*args)
    @explored = Table.new(width,height)
  end
   
  def explored?(x,y)
    return if all_explored
    return @explored[x,y] > 0
  end
 
  def explore(x,y)
    @explored[x,y] += 1
    if !$game_switches[AM_Switch_ID]
      $game_switches[AM_Switch_ID] = true if all_explored
    end
  end
 
  def all_explored
    for i in 0...@explored.xsize
      for j in 0...@explored.ysize
        return false if @explored[i,j] == 0 and passable?(i, j)
      end
    end
    return true
  end
 
end

class Game_Player
 
  alias imp_AM_increase_steps increase_steps unless $@
  def increase_steps
    imp_AM_increase_steps
    $game_map.explore(@x,@y)
  end
 
end
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Post by Peva Sun Nov 21, 2010 4:34 pm

Uh-oh. There are certain tiles that you cannot step on tho :/
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Post by IMP1 Mon Nov 22, 2010 2:29 am

Well yeah, you should have to walk on the tiles you can't walk on to get the achievement. In this, you only have to walk on every passable one.
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Post by Peva Mon Nov 22, 2010 5:51 am

What is some are just visible but not steppable? Like for scenery.
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Post by IMP1 Mon Nov 22, 2010 10:44 am

It requires you to walk on every passable tile. If a tile ain't passable, you don't need to walk on it. Although if you had passable tiles that were impossible to get to, it wouldn't work.
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Post by Peva Mon Nov 22, 2010 12:56 pm

Can you make a patch that only allows certain maps to be included? So I can say only maps 1, 2, 3, and 4 need to be fully explored to turn the switch on?
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Post by omegas7 Mon Nov 22, 2010 2:47 pm

Moved to Discussion and Ideas. Why was it in recruitment?
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Post by Peva Mon Nov 22, 2010 4:54 pm

Cause I was recruiting Ideas for AM. Soz.
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Post by Elfsong Mon Nov 22, 2010 5:43 pm

wow nice I'm glad you scripted that Imp!
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Post by IMP1 Tue Nov 23, 2010 3:58 am

Well, not quite finished/perfect yet, but aye. I'll finish it later today methinks.
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Post by Peva Tue Nov 23, 2010 5:47 am

Thank you! Then I can have the player only explore the main 5 pieces of town!
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